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Screenshosts of Invasion of Japan 1945
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
  • Invasion of Japan (turn-limit)
Description of Invasion of Japan (turn-limit)

This is turn-limited version of Allied WWII Invasion of Japan 1945, a strategy game set on the Pacific theater during the Second World War. This was a planned operation that was not carried out.

This scenario covers Operation Olympic (landing on Kyushu), which was the first part of Operation Downfall (Invasion of Japan).

In this campaign you are in command of the US amphibious force tasked with seizing Kyushu - the southernmost of the Japanese home islands - to set the stage for the second stage of the Operation Downfall. The geography of Japan has forced the Allies to choose a predictable strategy, and the Japanese have set up their fanatical forces very well to take on the American onslaught. To defend Kyushu Japan is planning to throw in most of their troops, as well as huge number of civilian fighting units and what's left of their naval might. The fact that Japan is starting to run low on supplies is counterbalanced by the extreme supply distances Allies has to deal with, not forgetting kamikaze planes and midget submarines.

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Version history Invasion of Japan (turn-limit)
New in Invasion of Japan 1945 3.3.0.1
+ Request Call-for-Support replaces Loot action
+ Accuracy: Artillery/airforce can spend MPs to prepare for the next barrage/sortie that will be more effective
+ Setting: Scattered Units marked with symbols
+ Setting: Alter how strongly hexagon grid is drawn
+ Revamped movement arrows
+ Rear area units with multiple MPs don't leave movement arrows
+ Setting: Rounded Display: If turned ON, the game tries to pad the status line text to prevent info being covered by the rounded corner
+ HOF cleanup
New in Invasion of Japan 1945 2.6.1.1
v2.6.1
+ Supply Depots no longer relocated towards the center
+ Fix: HOF average turn count included wrong data
v2.6
+ Engineers can now also clear out Hospital/Airfield
+ Show Fatigue number or FA-marker
+ Setting: Strength of shadow on units
+ Units track number of hexagons they move
+ Cut off dugouts might lose HP
+ New Forest icon: Forest/Swamp/Hospital bigger if covered
+ Setting: Turn |||,==,HO markers ON/OFF
+ HOF cleanup
+ Withdrawing unit favors clear/cities more
+ More Tactical Routes
New in Invasion of Japan 1945 2.3.8.0
v2.3.8
+ Setting: Turn Mortars ON-OFF
+ New lighter sea-water hexagon icon & lighter rivers
+ Unit Tally includes separately HPs lost by bombardment-barrage
v2.3.6
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
New in Invasion of Japan 1945 2.3.6.0
+ Removed Confirm Ending Turn dialog ON-OFF setting
+ Setting: Show minimap during AI movement phase ON/OFF
+ Removed Google Support Library: Smaller app size but dialogs might look different
+ Relocated 4 settings (Unit History, Shorten Units in War Status, Shorten Nearby City text, Text Variation) to Settings View (Main)
+ HOF cleared from the oldest scores
+ New Fuel Tanker ship icon
New in Invasion of Japan 1945 2.3.4.0
+ Setting: Size option for Movement Arrows
+ Yes-No confirmation dialog on Disband action
+ Setting: Minimap includes railway-road network in black color
New in Invasion of Japan 1945 2.3.2.0
+ Road only gives cheaper move when moving from own hexagon to own hexagon (not to enemy hexagon, not battle)
+ Disabled battle clouds, darken damaged units, map labels for really old versions of Android
+ AI: Improved tactical decision making (if combat nearby ignore cities more, AI Commander plays a little bit more safer)
+ Animation speed limits now 600ms - 1400ms
+ Graphic optimizations: Round II
+ New carrier icon
New in Invasion of Japan 1945 2.3.0.0
+ Unit Tally: list of units with most battles
+ Unit History for Combat Units (Select Unit - Info - Unit History)
+ 10 undo actions per campaign (when moving into hexagon you control: Deselect unit - Main - Undo)
+ General: Action: Strength Map: strength of your forces on minimap
+ When General selected RS tag on unit whose Supply Depot will be Reset
+ Graphic optimizations (faster screen update, smaller app size)
+ AI: Increased priority of taking large enemy cities
New in Invasion of Japan 1945 2.2.0.1
+ Added Japanese Generals (new games only)
+ Unit Tally will include HP losses for each unit type
+ When General is selected yellow SF marker shown on the General which would receive Shift Focus MPs
+ When General is selected the unit which would get extra MPs marked with light blue border & MP marker
+ Setting: Tank units might lose MPs due to being out of fuel (off by default)
+ Max minimap size to 20
+ Setting: Turn Anti-Tank Guns ON/OFF
+ BG pattern #22
+ 50 new quotations
+ HOF cleanup
New in Invasion of Japan 1945 2.1.2.0
v2.1.2
+ Cannot apply Operational Movement so close to front line
+ If unit has multiple resources of the same type one of these will be returned back to the resource pool
+ Removed Big Advance feature

v2.1
+ Setting: HP marker: Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit
+ HOF cleanup
New in Invasion of Japan 1945 2.1.0.0
+ Setting: HP marker background color: Either changing Color (Green=high HP, yellow=medium HP, red=low HP) or White (at various levels of brightness)
+ Setting: Minimum time to show pop-up message (increase if you discard messages too quickly)
+ Setting: Allow Moving of NON-selected unit (swipe starting from over a non-selected unit moves it)
+ Icons: Color & Contrast enhancements
+ HOF cleared from the oldest scores
New in Invasion of Japan 1945 2.0.8.0
v2.0.8
+ Setting: Turn Dugouts ON/OFF (for player)
+ Setting: Turn First Aid, Special Order, or Call for Support ON/OFF
+ Altered location of zoom out button (-Z-) to work better on small screens
+ Attacking zero HP unit does not consume MPs from supporting General
+ HOF shows scores with normal Difficulty Level first

v2.0.6
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ Japanese Artillery: Behavioral improvements
+ Bug fix: Free movement
+ 70 new quotations
New in Invasion of Japan 1945 2.0.6.0
v2.0.6
+ 70 new military history quotations
+ Setting: Turn Minefields ON/OFF
+ HOF cleared from the oldest scores
+ Japanese Artillery: Behavioral improvements
+ Bug fix: Free movement

v2.0.4
+ Setting: Selected Unit Size
+ Minimap: tap focuses on area, separate 'map' button for full screen map
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units)
+ Removed red RE-marker for Relieve
+ Setting: Turn Road/Railway marker [##] or City marker [CC] on/off
New in Invasion of Japan 1945 2.0.4.0
v2.0.4
+ Setting: Selected Unit Size
+ Unit Icons Size button has bigger range (from smaller icons into over-sized units, [u] on upper left corner of game screen)
+ Removed red RE-marker for Relieve

v2.0.2
+ Minimap: tap focuses on area, separate 'map' button for full screen map
+ Touches between menu items are ignored to prevent accidental taps
+ Setting: Turn Road/Railway marker [##] on/off
+ Setting: Turn City marker [CC] on/off
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